I have a short cut for UDK that has the target set to this: C:\UDK\UDK-2012-05\Binaries\UDKLift.exe editor -log When the editor is launched it's going to launch a log window too. When you play in the editor the log will show all the script logs (and kismet, also some problems that might be happening in script). For your…
hi, i made a couple of logs, here the code that i compiled: Class MyPlayerController extends PlayerController; defaultproperties { bIgnoreLookInput=1 bIgnoreMoveInput=1 } simulated exec function LookRight() { ClientSetRotation(Rotation+MakeRotator(0, 16384, 0), true); // Add 90 degrees to your rotation } simulated exec…
Simply add a line like this: `log("========================Variable content:" @ myVar); Anywhere in your code. Say in your exec function, or anywhere really. The equal signs are just so the line is easier to see in the log among all the other lines. myVar is any variable you wanna keep track of. And it's optional. You…