Hello everybody!! I decided to start the challenge last week, so here are some WIP images with the block out of the scene and some assets, both in cryengine. Cheers
It feels like there are only 4 people doing this challenge! Here is some more WIP shots. Decided to swerve off the concepts path and go with a forest scene rather then a city scene.
Hey everyone this is my first attempt at an environment/polycount challenge, hoping to learn a whole bunch of things (mainly getting my head around the basics and how to present things in a game engine) this is just a quick WIP blockout in maya, got a few more elements to create before figuring out the best way to transfer…
Here's my wip. Just block in right now, think I got all the proportions and the right placement of most objects. The FOV is a little off from the concept but it's standard Cryengine FOV so thought it would be best if it were meant to be "in-game". *** Also, does anyone know how to get rid of the statistics block in the…
Current WIP! Please critique anything you see that is weird! Also I would like to note that I realized that my normal Y axis was inverted so I had some funky looking normals on my walls and road blocks, but now they look just like how they are suppose to look via zBrush sculpt. EDIT: Sky and lighting are not yet final!
I have another real noobish question about udk... when I'm saving it tells me "external data won't be found in a game and all refrences will be broken"... I saved my workfiles into a project folder on my desktop, so I also wanted to save the udk lvlmap and the package there... do I have to save the package into an special…