I spent about 2 hours trying to make that cloth tutorial. My recording software was fucking up. Esentially. Make a mesh, vertex paint it, black is the areas that do not move, white does, make sure it's in vertex color channel. Apply a Crytek shader in max, MAKE SURE PHYSICALIZE IS CHECKED. Then you need to rotate it to the…
AlexCatMasterSupreme , if you could point me to a maya - cryengine cloth tutorial (creation in maya, seting up in cryengine) i would be gratefull Thanks and good fun everybody Btw, i'm in :D
@Broken_Lawnmower Thanks man, whew where do I start? The material took 2-3 hours to do was following a tutorial from 3dmotive.com. This is my material setup and my god, this is insane. Sorry for crap quality, imgur was down...
i'll try to participate in this challenge. very interesting and got new stuffs. especially the plastic curtain. I was looking for tutorials i found one which is really great for 3ds max. hope someone make use of it. http://howto.apu.re/videos/vizu-how-to-model-a-curtain-in-3ds-max-with-cloth-modifier/
No worries. If and when you can, it will be a huge help. Yeah, been a bit confusing but now that I've got the Max exporter tool on the go it seems really efficient. Just gonna go find myself a basic Max - CE3 pipeline tutorial. I've been hoping and requesting for months that 3DMotive would provide something on CE3 basics.
@ joshschmitt - First of all. It's Looking good. Secondly - Bonus Noob Question! I'm currently trying to work through a series of HP-modelling tutorials. In the case of your bridge section, is the reason for creating a high poly model to achieve 'smooth' or 'better' edges in your normal map after baking. Can't explain…
@ Baron Flame: 1: Exactly. You can do the retopology in zBrush, too, but I prefer bringing it back to my modeling software and doing it there. If your sculpt has a lot of polys, you can use a lower subdivision level, as long as the silhouette is right :) 2: I don't have a lot of time right now to look for videos, but you…
@ joshschmitt: I don't know if I completely understand your problem, could you maybe post a screenshot or describe your workflow a little closer? If you're using zBrush, this tutorial helped me a lot to understand how to add some minor damages: http://eat3d.com/free/zbrush_stone That wouldn't need any retopo at all. You…