looks like too many shadowcasters on the same surface. see if you put any other lights in your scene and how many cast shadows on that surface. otherwise might be the shadow bias and you should either be able to find a cvar or an entity property for it :)
Yes he is. Then why not have those people do the hard surface or prop challenge I am proposing until they think they can tackle an environment? And as far as not finishing things then what about making it a two month per concept challenge.
I'd like to do the hard surface/prop challenge, but if you want to do a side by side thing that's fine :) I think only good things can come from asking Adam for help with making a more structured challenge. Looking forward to it!
What would you guys think of a bi-monthly noob challenge, a hard surface challenge and maybe sculpting challenge? I am going to be talking with Adam next week and I will see if maybe we can get a more structured and easy to manage way of doing these.
I would definitely get involved if the next project were a little more manageable, time-wise. As much as I love the idea of working on an environment piece (even a relatively small one like this month's), something a little smaller might be good for those of us with less time. + 1 vote for a hard surface challenge.
I think either approach would work. Set two goals - one hard surface / prop challenge, the other an actual environment, and people can choose whichever project they feel they can handle in the time specified. Two months for an environment would certainly be more realistic for very, very inexperienced beginners and those of…
Good job everyone, excellent progress. I was in the middle of my Max blockout when I hit by a barrage of question about the process; So I Got a few questions for anyone who cares to answer 1. Taking into consideration the widely accepted HP to LP workflow, do you take the LP model with just the basic shape and structure,…
I think that sounds great, still a little gutted I might come in late with my first attempt at noob challenge. Trying to fit in learning all about getting everything from maya > udk and the general workflow for games is taking longer than I expected (currently working in film so this is all a little new to me but I'm…
I kind of know what you mean. Doing a single prop a month will help n00bs(myself included) focus on a single asset instead of running around the block like a headless chicken. It'd be easier to learn things when it's being applied to one single asset rather than worrying about tackling the same with multiple ones. However,…