This is my material for the plastic thing. The two nodes circled in red and blue control the opacity of the drape. One controls the opacity when viewed from the front, and the other controls the opacity from the back. Now the red and blue circled nodes are connected to a Lerp node. The alpha for the lerp is Fresnel…
Wow, there are some great blockouts already! I'll start mine tonight or tomorrow, still need to finish last month's challenge :poly122: If you prefer saving your udk files into your project folder you can still do that! You just need to open your package(s) with the little folder button next to "Import" (below the package…
Nope, it's never too late. Unless it's the last second of the last minute of the last hour of the last day of the challenge. -_- I talk too much. What I meant was; Come on right in. You've got plenty of time. xD
Current WIP! Please critique anything you see that is weird! Also I would like to note that I realized that my normal Y axis was inverted so I had some funky looking normals on my walls and road blocks, but now they look just like how they are suppose to look via zBrush sculpt. EDIT: Sky and lighting are not yet final!
@uberphoenix - In order to export your BSP blockout you need to follow these steps. Enter BSP brush wireframe mode. Press ALT+W to hide static meshes. Select all the brush components of your blockout. While everything is selected hit Convert > static mesh. This should create a static mesh of your brushes into a package.…
New versions of UDK have a default empty layout. In this mode the character height is taller than the characters that are in the content browser. If you change your gametype and PIE Gametype to deathmatch it should lower your character height to the same as the character you have placed in your scene. These settings can be…
@This_Is_Icarus Im going to assume you have the correct exporter and every file needed. In 3ds or maya you need to save the project file .max .maya into the game folder (everything goes into the game folder) I do this because who knows if it doesnt recognize it. 2nd, click create material in the exporter, that then loads…
Started working on the barriers too, gotta love concrete creations x3 It's essentially just 2 models with 2 textures, nothing fancy, since I won't be using UDK (clue 1) I can't really do any Noderickery on my end, so I'll mostly rely on simple color textures and normal maps. (That white spot on the rusted hook seems to be…