haha i got it working now thanks. all i needed to do was create a folder called objects im the level folder. all that time spent trying to figure it out when it was a damn folder :)
@This_Is_Icarus Im going to assume you have the correct exporter and every file needed. In 3ds or maya you need to save the project file .max .maya into the game folder (everything goes into the game folder) I do this because who knows if it doesnt recognize it. 2nd, click create material in the exporter, that then loads…
@Fenyce Yes, you should save it to the maps section. Just start a new level do save as and see where your folder is, then copy your external file over there and your done.
I have another real noobish question about udk... when I'm saving it tells me "external data won't be found in a game and all refrences will be broken"... I saved my workfiles into a project folder on my desktop, so I also wanted to save the udk lvlmap and the package there... do I have to save the package into an special…
Wow, there are some great blockouts already! I'll start mine tonight or tomorrow, still need to finish last month's challenge :poly122: If you prefer saving your udk files into your project folder you can still do that! You just need to open your package(s) with the little folder button next to "Import" (below the package…