Cheers everyone! Made a little block-out. UDK test. btw Height of first person camera in UDK can be also changed in 'Pawn" scripts. In DefaultProperties, string "BaseEyeHeight" and "EyeHeight". It's player collision and camera height.
@Baron Flame: thanks for your help!, if you find out what that script was called could you let me know? :) Here's my blockout in the engine, i'm quite proud of it as i've got the scale right i think :D Concept original view This is where the guards get onto the bridges, there will be a spot light up here also View from one…
@Uber, Combine em all as one static mesh .FBX, but make sure that you have open holes in your fence that you can walk through or they won't be penetrable ,when you import that combined object double click your mesh in the content browser, scroll down and uncheck " use simple box collision, use simple line collision, use…