This may be something people already have knowledge of but for some it might be useful to consider. i'm currently starting my blockout (after failing to find time last month i vow to complete this month with my own take on the concept which i'll reveal after finishing the blockout) anyway to the point, I am aiming to…
if you see a repetitive pattern in your concept then that's when you should consider going modular. for example in my block out i modeled my bridge as one piece of 256 units length and used it to build the whole bridge.
I like the style of your textures :) Here's what I would (and will) do about the repetition problem: Make three different dirt masks and add them to one single texture by plugging one each into the R, G and B channel of an image. Quick example: You can then use the channels of that texture to make several material…
+1 Understandable. People do generally have a short attention span but might I suggest having the two related to each other. Having an environment challenge every 2 months is a bit more realistic like the others have pointed out, but in doing so you could have a bit more diverse range of themes; instead of covering 12…
It's easy to say that, but a lot of people don't know how to plan to make an environment scene, as also it comes with learning so much and I think its a bit overwhelming, since most have to learn new things and spend less time making the actual artwork (ie UDK, Zbrush) I like Vailias's suggestion, we could maybe take a few…