Thanks, I'm currently using Blender, and keeping my game engine a mystery... Figured it'd be much easier to use a dedicated modelling program for this, and finally import all of the complete assets in my engine of choice...
Not at all fifftyframes. A lot of people have used Unity for past projects and they have created some very good looking scenes. It's a good engine to try out if your new to in-engine art. Well, i like it anyways :) Manticora - All good sir. Just carry on working as hard as you are and then the world is your Oyster! Change…
No, you can use any game engine you like ;) Most people are using UDK or Cry Engine, but you don't have to. @ LANKUS MAXIMUS: Haha, thanks :) Actually, I normally like the view, I see more hills than concrete :) What's grey is mostly the sky, it's been cloudy and rainy and cold for days now. You think I can learn to…
Redid the in-Engine blockout again. Nothing fancy just simple placeholders. The placeholders for the barricades seem to be a bit too big but I hopefully can correct that in the Max Blockout. -___-
Oh, definitely. I'm all about the modularity. I just had bad practice when it came to blocking in-engine before... Thanks a lot for your answer. Really helpful advice :)
betaBug: is that 6 unique pieces of geometry with unique textures on all? In a normal production scenario, you would only have 1 unique piece of geometry and then have several blood stain decals placed on them in engine.
@ Mischievous Sweet, It's like engine guess who! :) Looking good man. Nice approach. The added bar loop things give the side some nice detail. @ flumpinator. Some sweet looking barriers. Nice finish on the concrete texture.