what i see as problems - the concrete has no color variation nor detail variation (the second you can go without) - Blood spatters are too big and they look unrealistic. Think that those bloodstains didn't occur at the same point in time. One maybe is old and dried, one is fresh, one is so old it started to dissapear, one…
I wasn't saying to use that texture. Just showing what the rough texture of concrete can look like. I just posted it for reference not to texture a model with. What would be an ideal texture style? There has to be an allowance for contrast, not as much as in that image. The type of concrete in those barricades, at least…
Worked a little bit further into it, starting to block the environmental effects in such as the puddles. The concrete sides will be littered with decals for the graffti and other cracks further stains to break up the texture.
@JoshSchmitt: It suuposed to be rough concrete, but unfotunately my noobness :) @Gheremo: I think your right.. @Shosh: Thanks a lot ! Thanks for feedback guys.. I'll start another one then..
Seem like everyone have a good start, Keep it up everyone This is currently what I have now A concrete roadblock, will start making other part and import it into UDK :)
Wow, nice breakdown, but I didn't think making a decal for paint on concrete blocks it's a good idea. Little update from me. Cloth looks weird. Looks like I need some rework on it.
@ Mischievous Sweet, It's like engine guess who! :) Looking good man. Nice approach. The added bar loop things give the side some nice detail. @ flumpinator. Some sweet looking barriers. Nice finish on the concrete texture.