Is there any kind of limitation related to the differences between Unity pro and Unity free ? For instance and if I remember correctly, Unity free does not support cast shadows. So what happens when Skyshop is being plugged into Unity free ? Would cast shadows (as seen in the Vespa screenshots) actually appear in the scene…
Free shadows are supposedly coming in Unity 4.2, along with free mobile platforms. It sounds like the Unity folks are erasing many of the lines between Free and Pro.
Awesome update! We are really loving skyshop in our studio. (Only downside being unity takes a fair while to load in the shaders per project, which i think is been rectified in the latest Unity version). Thanks again.
Thanks for the link Zac, we're definitely going to look into ways we can improve the cube map generation system. In other news, Alec Moody posted a video using Skyshop to demo Handplane converted normal maps in Unity. Converting your normal map with Handplane and the Unity preset gives the best quality (I've tested this…
Hey P, Skyshop works along side various unity functions such as dynamic lights, shadows, baked lighting, etc. Shadows are not integrated into skies in the same way that they are in Toolbag, so Skyshop IBL data acts as ambient light and reflection. You can add lights to match up with any light source(s) in your panorama,…
The latest free versions of Unity have dropped some of the limitations (like no realtime shadows), so yeah as far as I am aware all of the Skyshop features are supported in Unity Free. That has been a big goal for us to not require Unity Pro. But I will double check and get Andres in here to clarify if there are any Unity…
i read somewhere that unity free version has a lot of limitation on advanced shaders, so does Skyshop get around that problem ? can i get all the nice shaders shown above in non-pro Unity version ? also, nice scooter demo but is there a way to pause the sliding of the thing so one could inspect the lighting ?