Hey guys, I have to do a big landscape scene in maya with many different buildings and objects. I read that max has an option to handle many highpoly objects as one "instance". Is this possible in maya too ?` Maybe in combination with meshlab ? // - i dont mean grouping or combine objects ;) Greetz, Alpha
that is what maya instances do. if you want to move them with one transform then group the instances under a transform node "ctrl+g" if you read the second link it explains that an instance is a just a pointer to the original object with a transform offset. they reduce memory, helps performance etc. the addition of a…
there are many ways to instance geometry and other elements in maya. you can instance as many objects as you want. and you can instance geometry to particles. just to give you a few ideas. the easiest is to set instance in the duplicate object options…
Thanks guys, I dont have maya 2014 yet - "only" the 2013 version. @ gray - oh nice thats wasnt the exactly thig i was looking for, but its very near to that - thanks you. I remember a thread, a polycounter started, where he build some highpoly stairs and put these into a max scene. After doing some clicking in the options…
I think its not possible to treat millions of objects as one instance. Id go with grouping and using display layers. If you have maya 2014 you could check the new scene assemblyif it help in your case. Seems perfect for viewing and working with large datasets. It uses GPU Cache.…