Its really hard to identify which is which from your objects. If you fly over, they are all some kind of parts. It is hard to identify the scale of your space ships. There is nothing that shows a relation and usually they have small windows which suggest a big ship, but there are none, i would atleast add some kind of…
Shrike, barnesy, thanks a lot for the critiques. I really appreciate it. I have tried to follow the concepts as close as possible. But the things you pointed out are true. I will definitely have it in mind then I will work on my on model. Thanks again!
I agree with Jadeeyepanda, I really like this work, did a great job. There are some wavy curves in some of the textures, but it's hard to avoid that completely. Again, great work.
I agree with the above comments and there's no denying that you have done a great job here! In the future you should try to avoid generic low pixel warning stickers as they look really noisy and they make it hard to read the scale of the objects. I also find that I associate those danger stickers with existing real world…