"you have here a more or less grey texture with some rivets. " Can someone explain this to me? I was hoping to make a sterile type environment thinking that grey would be a good color. I added a shade blue in the specular though. I guess you can't see it unless you see the texture. But the lightsource in the image is pure…
So I'm starting a Sketchbook because I wan't some outside opinion. Try not to be too harsh. So I made some tiles and I just added the cavity and other maps on to the diffuse. The Cavity map was set to 27% Color Dodge. Wondering if that was okay. The Top Right Tile, i added a glowing edge layer to it. Since I wanted the 1x2…
I just made a map with my textures. I think I need some help in designs. I didn't really pay much attention to this because I think I need to change the ratio, maybe draw up some designs. Anyone know where I can learn about design? Here are some screenshots. I'm probably going to re-do this with a template. So this was…