Hey everybody of polycount. I'm working on a level that's going to have a survival horror feel to it. I have some grain and vignette that you can see in the picture close to the ground. There is also some detail that is being restricted from view in some areas. Anyways... I would like some critiquing and feedback from you…
Well it's hard to come up with constructive critiques, since the images are all in editor shots rather than shots from the player perspective. For the general lighting i would go more into a bluish direction, it's pretty flat at the moment and doesn't add much atmosphere to your scene. In your case i would have a look at…