I still wouldn't consider the realism peak to be a distant feature, at least in terms of effective polycount from an artist perspective. We are still VERY far away in terms of realism with real time lighting. We are very close to seeing cars that couldn't be anymore detailed.
Okay, thank you very much! So, theoretically, and I know nothing works perfectly, but one could say that in a distant future, once a machine with enough memory to hold all of the data for a lot of high-density meshes is built, and has the graphical power to render enough polys show on screen to effectively suit our desires…