Still doesnt work. I tried deleting all non deformer history, camt delete all history because of skinned weights... I'll try export/import weights and see.
I thought I had gotten it working in my earlier post, but now I can't remember the exact steps I took. Do you notice something I may need to do? I've now gotten to the step in my workflow to fix the normals of my models. When I pull the FBX back into maya the smoothed edge between parts returns to a seam. Here is my…