Thanks! I don't really know how many hours I took on the high poly version. I would guess over 100. As for time it would take in a production setting, that will vary wildly. If you were going for next gen quality I would say 3 to 4, 40 hour work weeks for the high/low/bake would be sufficient at this quality. Less if you…
Hey Josh! I have not done any renders. All of these screens are real time. Most of the screens are just 3dsmax viewport grabs using a 3-Point light setup and their nitrous viewport mode. I used Marmoset Toolbag2 for some of the screenshots, the assault rifle and the arm+guns shot for example. That last screenshot was a…
I'll show my wireframes all in a bunch once I complete the project, so keep an eye out for that. The high poly is earlier in this thread, just go back a page or 3 to find it. Thanks! I understand your crit about the metal. I feel that I am achieving what I originally set out to do, which is that all the colored metal is…
I'll post some wires for you tomorrow bud! It is very simple. 3DS Max 2012, Nitrous viewport. The material is a Standard blinn, Specular set to 100 and gloss set to 20-40(varies) Softshadows and AO turned on. 3 Point light setup. Key light is pure white set to 1.0 and above and at an angle to the subject, fill light is…
Hey Nick, There are some things you have done with your material work that, while perhaps authentic to the film, don't read well to me. Mostly this has to do with the small amount of variety to the materials used in the piece. In all honestly, we've both seen the Weta replicas now and I have the same critiques for them as…