WIP 7a Here's what I have now. Made the gun overall feel a LOT more stubby, fixing a lot of the proportional issues I saw relative to the character's feel. I'm definitely getting heavy influence by a couple SMG designs from WWII, though game wise, it's more familiar with Bioshock Infinite's Machine Gun, of course :P…
Dough Boy WIP 6b Skipping over to the "Bopper" gun. Having trouble with the cooling jacket, trying to find the proper tutorial for it. If anyone can help me with that, that would be super appreciated! Otherwise, everything else has been fortunately straight forward Inser Edge Loop or working with very very simple…
WIP 4 So, I'm still trying to understand the subd workflow in Maya. It's hard. I get the whole concept regarding control edges, etc, but when I hit problem situations like "Oh, how do I add control edges where all these planes meet together in these strange curvatures and angles and at starred vertices?" my mind sort of…
PROJECT THREAD Hey Polycount! Brian here again. Going to be modeling the Dough Boy, a Teutonian basic infantry robot that can transform to higher tier units when need be. Definitely looking for critques. I know there's a lot to learn, and Polycount has been by far one of the few places online to get really thick, juicy…