Hello Polycount! With the launch of the Sketchfab integration on the forum, our guest poster JCSchaeffert has kindly written a tutorial outlining the upload process to Sketchfab, along with an overview of the user interface. 1- Modelling/Baking/Texturing My project was to revisit Frankensteins creature. First of all, in…
Sketchfab is definitely among the best addition to a content developer (modeling/texturing) toolset , and especially with the photogrammetry uploads, from amateurs or professionals we've seen boosted the last one-two years. Being about to rotate, spin around, observe real world elements quickly in web browser brings so…
Well no one else for some reason or another hasn't mentioned anything about updating textures. I find that if you decided to update a texture file for a piece you will end up having more than one, unless I am missing an option I do not see a way of clearing out unused textures from the materials section. Other than…