http://www.polycount.com/forum/showthread.php?t=117309 That's a really good thread to stop in and ask material/texture questions like this. For future reference :) As for the material at the moment, i think the diffuse is looking good. Well. Aside from the left half being clearly blurred/blended and being very salmony, But…
Hi there guys, I am having a rare time with the industrial chimeney, mostly the smoke residues effects on the materials, metal,brick. Specifically the smoke effect on the brick, as i haven't find any good reference that can prove if my shading tests are going in the right way. Mostly what I can say is that the brick gets…
The third picture is certainly looking better. I would take it even further in the direction your going. Meaning make it even more matte, and less specular. For both the brick and the soot. I think if you can visibly see the highlight on the soot, its too glossy and too specular. I realized i didn't explain very well what…
Man s620ex1 that was a really good and helpfull crit, thx for your time to write all that useful stuff jeje :3 . I have been playing around with the Normal and Spec maps to give it a little bit more of photorealism, I followed your advice and went to diferentiate the brick from the Soot trough the spec map (if I understood…