In an effort to revive this thread I'm going to post a bunch of cool stuff I've found about this subject: A tutorial on how to do the Guilty Gear-style cell shading: https://www.dropbox.com/s/65cwf6kjuezhwdl/GuilltyGearXrd_shader.pdf?dl=0 If someone can use this information as a guide and make a tutorial for how to use it…
Looks like I was mixing it up with the node thing. Any particular tutorial you'd recommend? The one I found doesn't seem coherent with what you said since it only works in BGE
I like what this Guy is doing with 'toon shader' techniques in Blender Here's the 3D walk cycle link: https://youtu.be/26hFCYv-8gg Link to tutorial: https://youtu.be/6Tm3yQHrqbE Link to download the Blend file - can be found in the description below the Youtube video: https://youtu.be/tMIBUmoreX4
WOAAAHH!! I'm so glad this thread is still alive!! Walking down memory lane in preparation to create a tutorial series in blender to emulate these non-photorealistic rendering techniques along with some stuff I learned in the intervening years. Here's an example of what I did a few years back using these techniques…
This is a great thread. That Blender character looks amazing. Seems like every program other than Maya has better toon shader options these days. Unfortunately I'm using Maya for my experiments. Altering the normal direction is pretty easy, but I still don't understand the other part, where you create a map for shadow…
I love it, it is the effect I want to recreate on the Unreal Eninge 4 but for now I have not succeeded. I downloaded this model to use as example http://www.blendswap.com/blends/view/50358 and these are my results: Zero Effect with Post Process Effect Now Guilty Gear Xrd use the UE3 and I think the materials is connected…
Hello, I haven't read through the entire thread yet but there's lots of information. I would like to try to revive it as well. I am getting into 3DCG just to create this type of style, I'm currently using blender and MAX and purchasing Pencil+4 soon I believe technology, or peoples skill, have advanced recently allowing…
Thank you @Justo ! I did that tutorial as a proof of concepts (I do a lot of proofs on my channel). And at that time it was blender grease pencil beta. You can NOW export the meshes that you trace from grease pencil. May you expand on the idea you mentioned? I believe it is possible to do it now, but I´d like more details.…
Land of the Lustrous had some awesome CG, and here's some behind the scenes: http://otakucalendarjapan.com/?p=21979 [url=https://imgur.com/bcDD3SW][img]http://i.imgur.com/bcDD3SW.jpg[/img][/url] They model the eyes and mouth on separate geo that is flush with the original geometry, but can be moved around depending on…
I had to register here to share my progress. Thanks to the translations earlier in this thread, a buddy of mine was able to put me on the path towards replicating the shader. I haven't started playing around with the normals yet, but after seeing the video above, I might have to go back and spend some time after I'm done…