Hello there guys, gals. long time lurker of this forum topic (I'm not sure if its dead). i tried implementing my own toon shader a while back but failed on the whole vertex manipulation to achieve the linework in maya. i recently stumbled upon this masterpiece https://www.youtube.com/watch?v=hVQ_gTZbiIw and in my opinion…
Nice job on the simplified normal bakes! I'm not 100% sure if you actually need to bake for this: explicitely setting vertex normals could work too if the polygon density is high enough The lighting bias map that chev describes (sounds like a good name to me; it's a bias that forces lighting to always go darker or lighter)…