There's also one additional parameter that's decidedly down to earth: that dates back from a blazblue interview but they've confessed not having any traditional 2D animator on the team - thus why BB and P4A use 3D models in preproduction. Then then outsource the 2D part to China. Given that, it makes even more sense to…
This is an abridged amateur translation of the article. May it inform you still. Anyone fluent in japanese is invited to report glaring errors. Original article there The article is the first in a new series of technical articles on 4gamer by Zenji Nishikawa about game graphics, and Guilty gear Xrd, which came out in…