Basically the key to understanding the approach is to remember their workflow on Blazblue: all the sprites were based on prerendered 3D that were already extremely close to the final result. What they have done is they have switched prerendred for real-time and not really changed anything else. That is to say, the…
Timidy, there's no doubt that it's a 3D engine: it's UE, as prominently displayed in the trailers. The 3D is actually slightly visible during gameplay even beyond the KO animations (where the camera orbits around the finishing move) as the characters' perspective changes as expected as they move from left to right of the…
I'd have to make a proper head first to show it off properly in animated form! This example is pretty boring. Btw this is what i looks like without the ramp.
I'm not sure i'am allowed to dig up the thread like that but I made a quick pdf to explain the GuiltyGear Sahder with an example within Blender : here's the link to download it https://www.dropbox.com/s/65cwf6kjuezhwdl/GuilltyGearXrd_shader.pdf?dl=0 And here's an other test i'm working on from a concept by Disney for "Up" :
I worked for CC2 which for example makes the naruto games and the jojo fighting game, which also have this kind of style, Ofcourse there is a lot of technical aspects as well, but most of all it's just pure 2 art, a lot of really talented 2D artist here, compared to technically skilled artists.
Maybe they rotoscoped it. :) Although I think it's their models being "static" that give it the 2D look. For example, in the beginning notice how the guy on the left's legs are completely still. You're not really shown any depth. However, observe the person on the right whose foot moves in and out and it becomes obvious…
WOAAAHH!! I'm so glad this thread is still alive!! Walking down memory lane in preparation to create a tutorial series in blender to emulate these non-photorealistic rendering techniques along with some stuff I learned in the intervening years. Here's an example of what I did a few years back using these techniques…