60fps Sol playthrough : [ame=" https://www.youtube.com/watch?v=kQb2d3LdIQE&list=UUOgaIuQYGr6ow_jbote4BKA"]GUILTY GEAR Xrd: Sol Badguy Full Story Mode (PS4 Demo) - YouTube[/ame] It looks a bit floaty just like the other games from this studio (which probably comes from interpolated jump arcs and smooth bounding box motions…
And there we go. Same caveat as last time, there may be omissions or errors but hopefully not too many. If you notice any just tell me (and if you don't have a Polycount account bug me on Shoryuken or SA or wherever else I may be, same nick). Secrets of anime-like 3D graphics, part 2 Opening statement: you can slap toon…
Del, I find this image you linked fascinating. http://storage.siliconera.com/wordpress/wp-content/uploads/2012/02/image4.jpg It really goes to show that the 2D anime head "abstract code" really is impossible to model in 3D. The shaded model looks creepy as fuck ! No wonder why physical desk sculptures of most anime…
This game is 5 years old. It was produced with Softimage, which is a dead software. They used a plugin called User Normal Translator to modify quickly the vertex normal directionsm and a code for dot-producting the light ray with the object's normals to produce this amazing cel-shading fx. Apart from that, there are also…
Yeah but I tend to think it looked great because it was an interpretation of the original, and not so much a perfect tracing of it : http://cfile7.uf.tistory.com/image/197D730C4C8301AEB34A19 Also, this cute character doesn't have the usual anime teardrop shaped contour and physically impossible nose ... Like Haz I think…
This is my first attempt to make a "controllable" shadow material for my anime style character after reading this useful thread :D Unreal Engine 4, 6 shadow textures, detect light angle and change the texture and alpha using If Nodes and Lerp Nodes Quick GIF with very few frames only to show the effect, the transition is…
I see what you are saying, yeah - killing the shading is probably the only way to get that look just right, and it can totally make the average "creepy anime CG model" look more like the intended 2D look. Thanks for mentioning Star Ocean, I didnt give that one much attention before. More neat stuff to look at ! hehe. It…