Texture Process / Personal Art Style Definition & Basic Overview of Asset Creation To define an art style especially for a team of individuals that share a vast range of abilities, especially in sculpting and high poly modelling and generating both the normal information and the other maps associated with these workflows…
Personal Art Test For the art test each member of the team was given a small asset to create for the environment, this was to ensure redundancy if the asset failed to meet the art test specifications. For the art test I created a small terracotta pot to house foliage in the compound and to be modular to use throughout the…
Tree Trunk To create a detailed trunk for the cherry blossom trees and other trees in the scene I created this tree mesh. It was created using ZSpheres in ZBrush to define a silhouette from each side of the mesh to create a unique tree from each angle and depending on foliage mesh applied. In ZB using the Clay Build-up I…