Update: Hey guys, over the past few weeks i worked on a Vespa Super Sprint 50. With this model i learned how to bake normals to lowpoly models, so its my first normal mapped model. Right now i just want to show models and maybe some textures later. After finishing the Scooter im doing some organic stuff and modular pieces…
hi there! The model and texture is quite solid! But I would work on material and presentation (seems to be a common problem or shortcoming) Use a Cubemap for example and work out the different ways the materials react to light. Also check how to setup the light to not make it burn your textures out (bright metal parts)…
Update: So i found some time to update this model, i completly redid the texture and added lots of details. Hope you like it! @rollin: thanks for that feadback, the model is now directly rendered in Marmoset Skyshop within Ddo, the exposure was absolutly over the top, and i didnt nail the Material definition in the last…