Please ignore the sculpt normals. This was a couple hour sculpt study focused around baking displacement maps from the tiling texture that I created separately and quickly adding tiling + rotated UVs to the tree model and baking the displacement map into the UV's of the tree. I then "Sculpted using displacement" in Mudbox…
m8, why dont you read what AzzaMat wrote? totally agree, where did you seen such bark alignment on trees? and normal map looks like you sculpted tree, got normals from it, and put flat bark texture ontop. I know that this isnt true, but it looks like that.
This was a quick study I did with baking my tiling bark textures Displacement map, that was derived from Mudbox, and then using the newly baked in displacement map to "sculpt with" in Mudbox. This gave me the base bark sculpt of my tree and I added larger sculpt details to see how much they would hold up. I'm also…