Wow this is awesome, thanks for the Marvelous Designer pics :D How much time do you think you spent tweaking what you got from MD in zbrush? *Edit* Also, was there any particular resources you referenced while making the cloth in MD ?
@Slosh : You got a point here, I'll try to crisp up a little the folds in zbrush. And I guess I need to learn more in depth the cloth parameters in MD for my next character :D
stunning work:thumbup: You convince me that I need to learn MD I have a little critique. Sun visor is too lowres IMO. Cornered shape looks strange after last E3 and it will affect on baking normals. And I have a question about mesh of the eyes and shader setup. Will you do it like in crydev documentations…
Thanks again guys ! :D @ILLMATICC : It's depending on wich part we are talking. The pants was pretty quick in zbrush. I just did a shell to have thickness, paint strips of stitches and seams, and add some little wrinkle to make it looks like less iron-flattened. For the webbing jacket I chose to do all the pockets in…
Man, this looks awesome bro. I have a very small crit. In the image, his clothes appears to be a material that folds a bit more crisply at the elbow and knee areas. I think you could sharpen the folds in those areas and that would help balance the baggy look with some crisp ones at the joints to break it up a little. MD…