First problem, wich is actually 2 things at the same time. Mesh with vertex painting on it. Left: DX11, works fine except for the fact that using TC_NormalmapUncompressed I get all these weird white dots. Switching to DX9 or TC_NormalMap fixes this. (not a huge problem, if not for the problem in the right image). Right:…
well yes, but that sadly doesn't solve the actual problem. if I just plug in a scalar, then I might as wel not have the lerp there, because then it won't give a seperate specularPower value for the 2 textures, just a flat value over the whole thing that is a average (depending on the value of the scalar) of the A&B slot.…