Okay, so here's the first screen with Xoliul shader and gloass/spec for the chassis. Also added some more rusted areas to the diffuse. The wheels currently don't have neither spec nor gloss map. Next steps: Adding spec and gloss map to the wheels and tweaking all the spec and gloss textures from every part. And finally…
Thanks for your comment. Currently there's only a spec and gloss for the turret (and a real bad one for the chassis). I'm going to start with the final spec and gloss for the chassis and the wheels next week.
Some smaller update for the tank and the environment. Still to do: -Fix the bug with the mirrored Uv shading -Polishing on the tank's material/texture (mainly spec and gloss) -Create a camera track for a video -Fix some stuff that worked before but will be broken... surely there will be some... -Freetime !
Yet again another update. The Btr finally made it into Udk. Even so there aren't any spec or gloss maps for the wheels yet. The shading itself isn't finished as well, there are only few highlights for the spec and gloss isn't working so properly as well... Anyway, I really would like to hear some other thoughts then mine…
Just finished with making a new Uv Layout for the lightmap. Finally decided to throw the cards on the table by posting some closeups from the tank and uploading the textures. The diffuse, spec and gloss textures are attached to this post. I hope I went the right way so far. If anyone notice things I have to…
Okay, here are some new screens from the Btr. Finally both the wheels and the bottom side got a texture now. The bottom itself is quite rough and has quite a bad resolution because it's only a nice to have feature for me. Also added details and increased the AO on the chassis texture. Still to do: Creating specular map for…
Just made a little environment scene for the presentation at the weekend. Nothing finished so far, but I think it shows where I'm heading. Currently I'm getting a strange error when using the tiledshot command for making high-res screenshot, take a look. It seems the error appears when making a screenshot with a higher…