I feel like I'm jumping into the middle of your conversation and doing little good, but I'm just trying to help :) To be clear that code I posted should resolve the error you get when you first load one of Valve's Maya files that looks something like this: This is caused by Valve using certain proprietary formats we are…
If you've rigged something from the Dota2 files, you've undoubtedly come across this spawn of Satan. If you don't know what I mean, here's the skinny (from here): From my experience most of the meshes in the Maya files that we get from Valve have this. Some people suggest updating your .fbx plugin to stop this behavior but…
Just checked, there actually is still lockInfluenceWeight on all the skeletons, but it's not affecting anything and I can duplicate weights, export etc. just fine. I guess it doesn't come into effect unless one of valve's nodes is using it? If it works with a new maya settings folder, but not with your old one, there's…
Yep, though I have had the latest FBX version for a while now. That's why it was so frustrating for me, I did all the thing that I found on Autodesk's Area etc to resolve this and none of worked. Seems it was just some random plugin I have is interfering because, as stated above, if I do it with a clean…
I've never had this specific problem. I've always worked straight from the supplied Maya files, but they are, sadly, riddled with unknown nodes. But I just wanted to post that doing this: Can be done a little more simply by typing this:delete `ls -type unknown`; ...into the command line or dropping it on the shelf as a…
Oh god, I remember this. Tried a whole bunch of methods but lately I've been doing this and it hasn't failed me yet: First, instead import the .ma file instead of the .fbx's. Then go to File < Optimize Scene Size Options and there should be a Remove: Unknown Nodes option. Press optimize now next to it, save the scene.…
Worked fine for me with slark. File < New Scene File < Import < Slark_model.ma File < Optimize Scene Size Options < Unknown Nodes : Optimize Now Button < Close Window File < Save Scene < slarktest.mb From here I can paint weights/copy weights of anything default, or anything I add and smooth bind. Here's the file with a…