As OP - been looking into Mari for a little while now ... it seems like it's pretty damn good! Just wondering if anyone has used it and has any opinions on it vs photoshop for texturing, may be worth a discussion. http://www.thefoundry.co.uk/products/mari/
Starwars 1313 Although now sadly canned, LucsArts used Mari for all of the asset texturing in 1313. They replaced the Mari shaders with their own so they had 1-1 accuracy between the Game and Mari. We added Dds cube maps, shadows and a few other features to support them.
is there a way to do something similar to Photoshop's stamp tool in Mari? Playing with trial Mari atm, want to see if I can easily fix seams of existing textures.
Has the foundry looked into perhaps splitting Mari off then into two or more versions with different pricing levels based on features? Like have a "Mari Basic/Standard" that just has the features essential to Game artists with everything else cut in favor of a more competitive price tag, and "Mari Advanced/Extended" that…
Hi I'm Jack Greasley, the original author and current product manager for Mari. I'm really happy to answer any questions you guys might have. https://vimeo.com/65408722 Some more discussion about this can be found here.... http://paintmore.co.uk/viewtopic.php?f=6&t=991 This is a fun little video showing the work one games…
So i am trying to work out how to fit mari into my game asset pipeline. I have created a model in zbrush with a number of subtools which totals to around 32million polys. I would like to texture in mari next, so what would be my step? Do i decimate it as best as i can and take into mari then paint ? or do i create a low…
What was it you found that got in your way in Mari? I'm curious because in some cases I had to pull some pretty nutty work a-rounds with mari when I first started using it for games. It has come a long way since then.
That's exactly the way Mari works . This is a really important question. We made it as simple as possible to start painting because that's why you're in Mari after all. From desktop to painting the Basic process is Start Mari Hit new project Select an obj Hit ok Start painting This will create a singe Color channel for you…
@Jedi - do you have any personal work samples that you can show where you used Mari ? if so, can you elaborate what percentage you used Mari and for what features ? the only times i had to leave Photoshop for texturing were to fix UV seams and occationally painting decals and Mudbox is pretty efficient for that. If i end…