i guess, the usual way to create textures is just the other way around: dont start with the diffuse. if you want to use the scene as a portfolio piece, you probably want to do the high poly-low poly-bake workflow to get nice details in a normal map. with some other bakes you can then start your other texture maps. if you…
If you have a year to work with and that is your go at a diffuse then I'd be worried and sleepless trying to get good. I'm not one to sugar coat anything so I play Simon Cowell a lot but basically I'd be worried that 3 years of work and this is your post. I hope you can at least model well or you need to seriously evaluate…
Hi walkonsky, thank you very much for the feedback! You're right about the lighting on the diffuse, I've never thought of that before! I'll remember that from now on when I'm building a diffuse texture :) I'm not sure I understand the high poly-low poly-bake workflow exactly, I'm scouring the forum now for threads and…