I'm looking for opinions on creating the best-looking hair, with great physics. I'm working with 3ds Max and Zbrush. What is the workflow for making something like Sully off Monsters Inc. these days? Ideally I'd like to see if there's a good thorough tutorial (preferably video) that can succinctly describe a way to…
The cool thing about pixars hair system is that it can generate volumetric hair based on a geometric shape. With tools the Hair/Fur modifier in max you grow spline guides from a surface and then try and comb cut and wrangle it into a useable hair style. People tear their own hair out trying to make something useable. With…