My colleague Ben Garnell, who also worked on some borderlands 2 stuff said that was all just flat faces where different parts met, didn't sound too complicated (but that's just hearsay). I think if you want to mix a lot of crazy, very different guns, it's the only way. it just gets too hard to combine otherwise. We did…
Everything these guys said pretty much covers it. I'll try to add/illustrate some points as well. What i didn't hear anyone say, Is it's probably a good idea to have a fixed number of components, Because it looks very strange when one is missing. Gearbox did this occasionally with BL1 with the SMG's and them being stock…