Hi guys! I realized that my game animation reel didn't show any in-engine animations. So I went and fixed that. :D This is the newest addition to my character animation reel. A short combat shot, thief vs dwarf (or at least a dwarf resembling character). I used the Epic Citadel environment for it. In my actual reel, I have…
Hi there, Love seeing animation on here. I like this little action piece I think it's going to be a good portfolio addition. I have 3 comments tho. First I think the wall jumping pose could be stronger. I don't think you need an antic while she's up there. I would showcase correct locomotion before that kind of thing. I've…
Hey Insaneklown89, First off, thank you for taking the time to write this, I really appreciate it. :) Great ideas! You are definitely right, the shot could use more personality and drama. The thief looking back before jumping, the swing throwing the dwarf off balance, then fighting against her weight as she lands on his…
So, I went and tweaked the animation. I couldn't add details like her turning around before jumping, him stepping forward after the swing etc. without completely disassembling the animation and re-animating entire segments, which could potentially mess with the timing of the animation. So for now at least, I decided to…
Alright, I changed the animation a bit. The thief stays longer on the wall and squashes more and the "dwarf" now grabs his neck instead of his head. [vv]65458987[/vv] The jump feels a lot better now, really helpful tips, thank you again. :)
Yeah that image you found is exactly what I was trying to convey with the feet there. I think he could die and not seem weak in this case. If she were using her fists or even a blunt object I think it would be hard to believe that she could just knock him out, but since it's a blade I'd say Kill, KILL! This is a nice…
Hey AlexKola! Thank you very much for such detailed feedback. :) That is a very good point. Comparing the pose to the .gif, I can definitely see what you mean. I will go back to that pose. Thanks a lot for the paintover! Just to make sure I got what you mean: You mean that she should be standing on the balls of her feet,…
Your mechanics are solid but I think you could make the actions more dramatic and give the characters a little more personality. When the thief lands on the stairs, you could have her quickly look back over her shoulder like she is assessing the situation. Then when she jumps off the dwarf she could jump back a little…