ok folks this is what i have for you all (in theory) as I cant try on my laptop :D , well since Vray now have realtime rendering feature but still it takes ages for final render it came in my head that before all that RT stuff in Vray the other way around was to not render the actual scene but rotate camera at certain…
Yep, since everything is in udk, everything is happening in real time. Its working the scenetexture and with with 4 samples for the blur atm . If you are interested about the shader network, pm me. Im planning to make the 8 or 16 samples version. Maybe with option to choose the sample value in the instance. Anyway. I was…
we do it at work, build the scene in max, texture, bake lighting/spec on top of the diffuse, import into udk. doesnt work for games worth shit, but if its just a camera and everything is static it works pretty well.