Hmm...Watch this. If we want to use it with things like day-night cycle, then we could render out shadowmap samples for the bright hours (i think 8-16 samples would be enough) and we could use flipbook textures for the shadowmaps and ambient cube slots.Same amount of textures, still looks the same and now its working with…
Yep, since everything is in udk, everything is happening in real time. Its working the scenetexture and with with 4 samples for the blur atm . If you are interested about the shader network, pm me. Im planning to make the 8 or 16 samples version. Maybe with option to choose the sample value in the instance. Anyway. I was…