Thanks BARDLER. Physical reaction seems like a great idea to show in my next animations. I think that will help strengthen my reel. As for game animation I am leaning more towards VFX and Feature Film at the moment with an occasional application to a game studio. When I was at FMX and talked to Crytek they mentioned that…
Assuming you want to work in game animation you probably want a couple good walk/run cycles in there. The animation teacher at my school, who use to work for Sega, said that for game animation reels physical interaction between characters is really important. It could be fighting, or helping each other, but I think it…
Hey SveinKF, I really like your reel! Really cool. I especially like the third scene. :) Although I don't have any specific feedback, maybe I can provide some food for thought instead. Regarding cycles in reels, I have also heard that some game studios don't care if you have cycles in your reel as long as the animation…
Hello artists of Polycount! I've been lurking around these forums for a few years on and off looking at all the inspiring art. I used to be more of an active lurker when I was focused on character modelling. Anyways, lately I have been pursuing my dream to work in the industry as a character animator for the past 2-3 years…
Thanks MiAlx! I will definitely take that in consideration as I move forward. I knew my reel was lacking something in the sense of variety or even appeal. I believe in myself to be a good animator, but since its a subjective art form it makes it difficult to sense what might improve ones work. Seems like the major factor…