As Graham pointed out, this is usually what you do with Animation Layers and a lot of people use Motion Builder for this. Although you could do the same in any other package but MoBu has a great system for layering animations and also blending two separate Mocap sequences with the Story Tool (in my previous job, this saved…
To cut a long story short, and generalising alot there are generally two types of mocap systems - optical or non-optical. Optical is the one most people are probably familiar with - someone wearing a suit of markers with lots of cameras around the room. Non-optical includes whats called inertial sensors. These have…
It really depends on what animations you need to get done, how well your actor fits the proportions of the model and how well they can act. Proportions: If you have T-Rex arms and your model has the wingspan of a 747, when you put your hands on your face, they will be putting their forearm through their head. You have some…
One thing I'd also look at, how you mocap. Despite some interesting technology now, some of which can look good and suck you into thinking that's mocap is easy now. But is it right for you and taking everything into consideration, will it deliver what you actually want. In many ways, it could actually be cheaper and easier…