I had to rig a pretty buff guy not too long ago with massive forearms and because of bone constraints i couldn't use the extra elbow joint =( But when i tested it the difference in deformation was noticeable (at least to me xD)so i think it does have its place. Ive seen the double joint setup used on fingers as well, tho…
^ Oh I see. I never knew that you were essentially creating a morph target by using the bulge/joint angle deformers. That makes a lot of sense. I wonder why people often don't talk about Physique. I'm happy with the Skin modifier but doesn't Physique have muscle and tendon sims built in? I wonder is it possible to use…
^ I agree jfeez that the fingers don't need the double joint setup. One mistake I tend to make with fingers sometimes is making each finger link too long. If you pay attention, when you bend your index or any finger, there's no gaps between the finger links. If there are gaps it probably means the fingers are too long,…