Hi, guys! I'm about to batch render my animation, but I've read that I may be facing flickering problems, once I'm using Final Gather in an animated scene (where both camera and charaters move). In Maya, there is a option called "Optimize for animation" but after reading serveral threads, I think it might be useless. Since…
Animation is very tricky to do when dealing with final gathering points. I don't know how well it works, but normally for basic prop animation scenes (excluding simple camera movements) what I would normally do is this: Frame 0 > Build On Frame 1 > Freeze Frame [X] > Build Off Have build on at the first frame, then freeze…
This might not be the best forum for mental ray render issues, 90% of the work we do is with realtime engines. I only have mess with Final Gather for static scenes, and I know it has really bad flickering unless you tell it to not rebuild and only add new points. I think the main way to reduce flickering for an animation…
Meteora, thank you very much for this answer ( or should I call it a tutorial?! =D ). I had lost hope on this thread and your answer may save my project from fake indirect ilumination.