Ok thanks :D I'll get a wireframe up but its a flat surface with a texture on it. I played with the vertices but it made it look worse, so I kept the flat surface. I'll use more careful dodge and burn :D More updates
back to the roof tiles... decided to make one out of a cub instead of a plane and play with the vertices a little to exaggerate the shapes of the tiles, this is what I have so far. Includes diffuse, parallax and specular maps. Still feels a little flat. Any suggestions?
Textures seem really blurry, post up more flats so we can take a look at them. As for the highlights for the roof you mentioned, you should try using a hard brush with stronger values to paint instead of using a soft brush to dodge, causes the texture to appear muddy.
Looking good. You know I don't know much about reflective windows, but I'll comment on the roof. It really looks strange as a flat plane rather than as cuboid shape. If you want to keep it as a plane, make sure it fits into its slot correctly, rather than overlap the wall beneath it. Or change the geometry so thatit has…