First polycount post! Some art for a game I was working on with some friends over the summer. Slightly unfinished but I am not sure I will be able to get back to it anytime soon.
So I made these small little scenes for use on the Super Sportmatchen homepage. It sure was fun :) Other then that our latest sport - hopp-boll - is complete! I will post an update on that very soon =)
I'll probably revisit the pirate walk cycle soon, just trying to get all the other movements locked down (jump etc) Here's a quick doodle of some bad guy ideas
I just completed a little level chip set for a small game I'm working on ... thought I'd post it here :). The original tile set is on a 8x8 pixel grid... so it's pretty damn small. Will post some characters soon.
Sorry for the cross post! Just realized I should have posted this here after posting it on the WAYWO thread... :/ It's a small animated sprite for a game I am working on... will try to post a link to an early work in progress version as soon as there is one :)
Hey guys. Some art I made during my game jam last week with my colleagues. Concepts are random and collected from internet :) Please try it on your Android phones. iOS coming soon: https://play.google.com/store/apps/details?id=my.com.digitalark.allstarjuggler
I made some progress today with tilebanks and a first map for the Cmd & Kill 32x32 pixel game The maps are edited in Tiled, I haven't programmed yet a parser for Unity but that will be soon on my todo list to load this map inside unity. Edit: Some rendering and unit movement tests And with gizmos inside Unity