I sculpted two tiling textures in zbrush. One of the bricks undamaged, and one with damage. I'm using a vertex blend shader to paint the destruction onto the model with vertex painting. It's really helpful for breaking up the tiling pattern. @sipher3325 - beautiful textures! The tree looks great.
@ joshschmitt: Thanks for your critique! You're definitely right, I didn't realize how much darker my post screen shader made the whole scene (plus, the monitor I'm working on still seems to be too bright...). I totally agree with what you say about the shadows too, and tried rotating my light a bit. The problem is as soon…
@JustinSlick I really like where your going with this ( your palette is very unique) , a very different take on the environment , but aside from the stretching I feel like your new tree feels like its from a different environment. I think it's a lovely tree I just think the color needs to find continuity with the rest of…