Finally can post some stuff. Should be racing through now that I have some free time. Broke up my bits for the pillars and walls. And worked on my bricks for my brick texture (why did I do 10 bricks? headaches...) . Textures and UDK set up soon. UPDATE 1: Importing my stuff into the UDK I've realized ALL my sizes are…
You vertex paint in an engine or you do it in max? Nevermind, I found some documentation that shows me how to do it. Could you post both textures and workflow for the bricks/damaged bricks? Also using blendlayer, the one I tried sort of just blended from the edges where I didnt want it to blend from.
Best terrain so far, loving it The wall texture needs more work, i thing the brick size is too small. Although you have some variation on the wall, it fades out from distance because of the small size of the bricks. You could make them larger or try and get some large color/damage variation on it so it's stil interesting…
Dropped stuff into UDK to see how it lays out. The brick texture is a place holder as it's obviously tileable. And since I've basically redone all my work so far I'll probably just get to work on the garden this week and pop that out.
I would like to join as well! This is my first post here too. Here is my general layout. So now that I've posted something, I have to finish it :) I'm currently working on a tiling brick texture. I'm using Unity for this.
@IArdentChimeraI - i believe you can turn that into something nice by adding a bit more variation in brick size within the texture itself, vary the colors of it and what i think is very important, make some transitions between objects to make them look more natural(terrain and wall). Also, while i have no problem with your…
What did you do to create the damage on the side of the gate with the bricks, I was trying to do the same... Took it into zbrush and shit, maybe I dont have geo there for it to work. Was just baking it down. My model already has 1k tris and for the gate but no damaging sides.
I sculpted two tiling textures in zbrush. One of the bricks undamaged, and one with damage. I'm using a vertex blend shader to paint the destruction onto the model with vertex painting. It's really helpful for breaking up the tiling pattern. @sipher3325 - beautiful textures! The tree looks great.
I spent some time making a brick texture (zbrush and Photoshop). Here it is running in Unity: I'll have to play with the scale and tiling once I have models and everything set. Next steps are to get some actual models to put it on, continue making terrain, and work on the tile-able "path" texture.