Great work everyone. Just a few things I noticed - @theonewhoknocks I think there's too much noise and dark shadows in your diffuse. In my experience when using a Diffuse/Spec/Normal setup the shadow information should mainly come from the engine lighting, spec, normals etc. and not the diffuse. Having intense black…
Everything looks like it's coming along nicely for everyone. airage: I like the idea of blocking in engine. It seems like it would make life easier when it comes to getting your terrain to work nicely with your architectural parts. And you know what your field of view is going to be. I'm using UDK, and am still pretty…
Hey guys, I have a current WIP that's coming together. There's still a lot I want to add / change, but I need to start getting feedback! Time is quickly running out. If you have any suggestions, please let me know how I can improve! Thanks.
Alright then! Here's I come. Was blocking this out and testing to see if it's similar to the concept art or not. (Testing in Maya, btw) . Now I gotta go learn how to import this in Cryengine, and how to set it up. Oh, and this is my layout, in case anyone wonders. xD
I guess what I meant was painting with viewport canvas cedes alot of contol compared to the control you have in photoshop. It's kinda a give and take. the one thing it does however (for me at least) is helps me establish scale early on which is always a problem for me. Just alot of clean up.
HAHA :) He is yeah. He works over in Spain somewhere now. He's probably more of a 'landscape gardener' now though. All looking good dude, i hope to post an update tomorrow when i get back to working on this beauty. @JustinSlick. Awesome updates dude. Keep them coming. I keep hearing about Knald everywhere... I need to…
Love this!! Keep tightening and polishing... the one thing I'm not sure I'm crazy about is the texture you painted on the innermost arch---if I'm not mistaken I think arches usually have pretty precise stone placement (because gravity :) ), so I think that section is throwing it off a bit. I think it would feel more…
poopsterspappy : the hand paint is good , although the walls could have some variation with the tiles, some decals or tiled material grunge could help. Your lighting dosent seem to be that much present , move the angle of the light source and check that your ambien dosent cast shadows. Im using a domain directional light…
Oh My GOD. Where do I even start ! It's so interesting to see everything slowly coming together. I have no idea what's even going on O o' I'm a character modeler. Old school box-modeler, to be precise. But I wanna try environment. I know I can build the towers and the arc and the wall. But what's the difference between…