Looking at Worldmachine for assisting in the creation of landscapes that seem alien or from another world than our own. Doing searches online for "alien landscape + world machine" isn't really getting very decent results so I thought I'd ask here. Does anyone have good examples of non-Earth landscapes being made with World…
http://www.polycount.com/forum/showthread.php?t=88933 Here's one such tutorial. The workflow that I'm experimenting with now is doing a quick shape node in WM or using a black and white mask painted in photoshop to start my terrains in world machine. So far it works quite well. On a side note I thought I'd mention that the…
Having done quite a few alien planet textures lately I can say that from looking at dozens and dozens of reference images... the other planets/moons we know about don't look too terribly different from our more familiar landscapes here on earth (just minus the plants and you know, signs of life.) So I guess my question is,…
I think something that really sells alien landscapes is some sort of aspect that humans have become accustomed to that if you remove simply makes someone go "uh...wait, this is not earth!" Like if you look at Tatooine, it looks exactly like Earth until Luke sees the Binary Stars and you're like "woah." so adding in sublte…
Adam, usually it's just starting with a base in Zbrush/Mudbox to give you your main defining shapes. World Machine is mainly used for just topping it off with erosion, terracing and flow maps. I don't know of a straight up tutorial on it, but the node based system in WM is pretty easy to dink around with.